It's building right now, we'll see if this works. IN PROGRESS: I have a **preprocess script that will attempt to delete Manifest** in *Temp/StagingArea* before the build, but I don't believe it will be able to find and delete it (says file doesn't exist in local builds, even though it does). I can't find a way **to force Cloud Build re-generate a new manifest** Unity Cloud Build is **using a previously cached manifest**, like it does in *Temp/StagingArea* (as any changes I do aren't reflected, like adding new permissions etc) I have **deleted all AndroidManifests.xml in the project**, same result I have **deleted all plugins and no longer have a Plugins folder** Doing a **Clean Build still uses that older manifest**, and **does not solve the problem** Building from **Cloud Builds results in the exact same manifest as before** (all previous permissions) Building from the **local editor results in a manifest with no permissions (all good!)**
**No code is calling WebCamDevices** in the project Changed **manifest to remove all permissions that I wish to remove**
Now, I **need a version without this camera permission**. My **previous builds had a manifest with Camera permission** (intended). I've checked many posts about fixing the manifest in Cloud Build, but these attempts are unsuccessful as it looks like it's a different issue. with no difference to the end result.Īny help with deciphering what these errors might be or what's causing them would be extremely helpful! I've created new iOS targets from scratch, generated new iOS provisioning profiles/certificates, run the build as a clean process, etc. I have done a considerable amount of searching, but can't seem to find a solution.
I have also tried other targets on Cloud Build and Mac Universal/Windows 64 bit work just fine.ġ619: EXCEPTION: ArgumentException: parsing " DeveloperCertificates[ġ620: :HighlightUnityErrors(String, String, LogType)ġ621: ArgumentException: parsing " DeveloperCertificates[įollowing that error I also see this exception:ĮXCEPTION: DirectoryNotFoundException: Could not find a part of the path "/BUILD_PATH/-ios/temp.XXXXXX20180501-10199-1ur9ped/Unity-iPhone.xcodeproj/project.pbxproj". I can successfully build to device through unity with no errors, but Cloud Builds fail. Log an event with multiple parameters, passed as a struct:į migrating from 2017.2.0f3 to 2018.1.0f1 I've run into a strange Cloud Build error.
The following example logs events with various types of arguments: You can immediately begin to log events with the
(for example, you download Firebase config files from the console, then move Note that adding Firebase to your Unity project involves tasks both in theįirebase console and in your open Unity project If you don't have a Unity project, you can download aĪdd the Firebase Unity SDK (specifically, FirebaseAnalytics.unitypackage) toįind detailed instructions for these initial If your Unity project already uses Firebase, then it's already Register your Unity project and configure it to use Firebase. Google Analytics features as they become available. This also ensures that you benefit from the latest The suggested Analytics events that make sense for your app and their To get the maximum detail in reports, log To learn more about these eventsĪnd when to use them, browse the Events and propertiesĪrticles in the Firebase Help Center. Retail and ecommerce, travel, and gaming apps. Suggested events that are common among different types of apps, including To help you get started, the Analytics SDK defines a number of Read more about the Analytics reporting dashboard The Events tab shows the event reports that areĪutomatically created for each distinct type of Analytics event logged by Select Analytics from the menu to view the Analytics.